![]() It’s sort of like Shadow of the Colossus without any colossi, or Ico without the little girl. There’s no challenge and no real gameplay, which isn’t necessarily a criticism. I think the lesson here is that deserts are often poorly suited to games without dune buggies. But it mostly reminded me of some of the dull and barely interactive bits of Uncharted 3. A couple of times, Journey made me want to play SSX. It’s great character design in search of a game. You also have preternaturally wise alien/cat eyes. The scarf is actually Journey’s only claim to an interface for how it measures how much jump juice you have. Your pilgrim on this brief hajj wears a burka, with a scarf thrown on for good measure. It’s often picturesque and occasionally rousing. The point seems to be some sort of circle of life affirmation about how the journey matters more than the destination, so you should probably play a second time. ![]() Along the way, the story is illustrated with line drawings and presided over by a tall luminescent god creature who’s part of a committee of god creatures who show up at the end to, um…well, that’s for you to parse. The eponymous journey takes you over minor puzzles, underneath threats, though a limp-to-the-finish finale, and into a supposedly rapturous conclusion. Middle Eastern) culture of sand and cloth, except that these people have sharp points where their feet should be and they’re polytheists who believe in reincarnation. It’s certainly a pretty game, if somewhat monochromatic. ![]() Most of the time, you just push your stick up and watch him move languidly and sometimes ponderously past scenery. Journey is yet another game in which you control a little dude who sometimes jumps. Journey is nothing like Flower, which was a unique spry tale of wind, color, and redemption. But Journey, the latest release from the creators of Flower at thatgamecompany? I’d rather stay home. I’m the kind of guy who thought Bastion was deep, The Path was meaningful, and Gravity Bone was transcendent. I don’t mind short, experimental, or inscrutable. ![]()
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